IDEA ONE
Ʈ ť̼ 
▪      ϸ
▪      븣
︸ : Ʈ    
▪      Ʈ
ť  : Ʈ ť ټ  Ư
▪      
̿ ٴ  : Ʈ ť 
 
IDEA TWO
Ʈ Ʈ 1
▪       
E-mpulse Buying e-浿
▪       
Strategic Downgrading 
ٿ̵
▪       
Optimistic Aging  ¡
▪       
B2Beyond  
▪       
Personality Mapping  
▪       
Branded Utility 뼺  귣
▪       
Mainstream Multiculturalism ַ
 ٹȭ
▪       
Earned Consumption Һ Ǹ
▪       
Anti-Stereotyping   Ż
▪       
Virtual Empathy  
▪       
Data Overflow ڷ 
▪       
Heroic Design  ߽
▪       
Insourced Incubation μҽ
ť̼
▪       
Automated Adulthood ڵȭ
ϻ
▪       
Obsessive Productivity 꼺
 
 
IDEA
THREE
Ʈ Ʈ 2
▪       
Everyday Stardom ΰ Ÿ
▪       
Selfie Confidence  ڽŰ
▪       
Mass Mindfulness  ì 
▪       
Branded Benevolence  귣
▪       
Reverse Retail  
▪       
The Reluctant Marketer ұ
▪       
Glanceable Content Ѵ ˾ƺ
 ִ 
▪       
Mood Matching    
▪       
Experimedia ͽ丮̵
▪       
Unperfection ҿ
▪       
Predictive Protection 
ȣ
▪       
Engineered Addiction 
ߵ
▪       
Small Data 
▪       
Disruptive Distribution 
 
▪       
Microconsumption Ҵ Һ
 
IDEA FOUR
Ʈ Ȱ ħ
▪       
  : Ʈ带 Ȱϴ 
▪       
Ʈ ľǿ  Ǵ 7  ó
▪       
Ʈ : Ʈ ̸
▪       
ġ
 
η   
 ARTICLE 1 귣 丮  
ARTICLE 2 ε ڰ ִ  
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